Starks, K. (2018). Branched and parsed: The tools of interactive narrative writing. Text: Special Issue Website Series, 49.
Wright, H. H., Tweedie, J., Terton, U., Starks, K., Ashford, T., Smyth, G., & Ravyse, W. (2018). CliNCare: An innovative approach to improve self-confidence and clinical reasoning in the nutrition care process.
Wright, H. H., Tweedie, J., Terton, U., Smyth, G., Starks, K., Ravyse, W., & Ashford, T. (2017). Dietetic education in the 21st Century: is it all just fun and games?. Nutrition and Dietetics, 74, 48-48.
Starks, K., Barker, D., & Cole, A. (2016, September). Using Twine as a Therapeutic Writing Tool for Creating Serious Games. In Joint International Conference on Serious Games(pp. 89-103). Springer, Cham.
Starks, K. (2014). Cognitive behavioral game design: a unified model for designing serious games. Frontiers in psychology, 5. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3910127/
Starks, K., Jones, C., & Katsikitis, M. (2014, September). GameChange (H) er: How Nancy Drew Video Games Build Strong Girls. In Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014-Sand, Sea and Sky-Holiday HCI (pp. 130-140). BCS. http://dl.acm.org/citation.cfm?id=2742956