Starks, K. (2018). Branched and parsed: The tools of interactive narrative writing. Text: Special Issue Website Series49.

Wright, H. H., Tweedie, J., Terton, U., Starks, K., Ashford, T., Smyth, G., & Ravyse, W. (2018). CliNCare: An innovative approach to improve self-confidence and clinical reasoning in the nutrition care process.

Wright, H. H., Tweedie, J., Terton, U., Smyth, G., Starks, K., Ravyse, W., & Ashford, T. (2017). Dietetic education in the 21st Century: is it all just fun and games?. Nutrition and Dietetics74, 48-48.

Starks, K., Barker, D., & Cole, A. (2016, September). Using Twine as a Therapeutic Writing Tool for Creating Serious Games. In Joint International Conference on Serious Games(pp. 89-103). Springer, Cham.

Starks, K. (2014). Cognitive behavioral game design: a unified model for designing serious games. Frontiers in psychology, 5.

Starks, K., Jones, C., & Katsikitis, M. (2014, September). GameChange (H) er: How Nancy Drew Video Games Build Strong Girls. In Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014-Sand, Sea and Sky-Holiday HCI (pp. 130-140). BCS.

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